Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| ColorMask (bool red=true, bool green=true, bool blue=true, bool alpha=true) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (bool red, bool green, bool blue, bool alpha) |
| void | setRed (bool red) |
| void | setGreen (bool green) |
| void | setBlue (bool blue) |
| void | setAlpha (bool alpha) |
| bool | red () const |
| bool | green () const |
| bool | blue () const |
| bool | alpha () const |
Protected Attributes | |
| bool | mRed |
| bool | mGreen |
| bool | mBlue |
| bool | mAlpha |
| vl::ColorMask::ColorMask | ( | bool | red = true, |
|
| bool | green = true, |
|||
| bool | blue = true, |
|||
| bool | alpha = true | |||
| ) | [inline] |
| virtual const char* vl::ColorMask::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::ColorMask::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void ColorMask::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::ColorMask::set | ( | bool | red, | |
| bool | green, | |||
| bool | blue, | |||
| bool | alpha | |||
| ) | [inline] |
| void vl::ColorMask::setRed | ( | bool | red | ) | [inline] |
| void vl::ColorMask::setGreen | ( | bool | green | ) | [inline] |
| void vl::ColorMask::setBlue | ( | bool | blue | ) | [inline] |
| void vl::ColorMask::setAlpha | ( | bool | alpha | ) | [inline] |
| bool vl::ColorMask::red | ( | ) | const [inline] |
| bool vl::ColorMask::green | ( | ) | const [inline] |
| bool vl::ColorMask::blue | ( | ) | const [inline] |
| bool vl::ColorMask::alpha | ( | ) | const [inline] |
bool vl::ColorMask::mRed [protected] |
bool vl::ColorMask::mGreen [protected] |
bool vl::ColorMask::mBlue [protected] |
bool vl::ColorMask::mAlpha [protected] |